Digital exhibits and video production
My role:
Overall digital identity design
Creative direction
Tablet-based digital exhibits
UI design
UX design
Content production and editing
Curated wall display
UI design
UX design
Game design
Media design, production, delivery
Character animation
Content production and editing
Aural history exhibits
Audio production and editing
Technical support and delivery
Digital signage
UX design
Content production and editing
Welcome video
Pre-production
Script
Direction
Editing
Motion graphics
Compositing
Delivery
At a glance
Digital exhibits and front of house screens
Aural history exhibits
Video production
Imagemakers commissioned Wide Sky to produce a series of exhibits for Staffordshire History Centre, a refurbished, renewed extension to William Salt House in the heart of Stafford city centre. Building on design work originated by Imagemakers we delivered a series of screen based applications that introduced the new build and its contents to visitors. The software is CMS driven in the main, allowing the client to add new content to their exhibits and update the digital signage throughout the year.
The Welcome video encourages visitors in through the main street entrance and acts as wayfinding, as well as a preview of the museum’s “best bits”. It’s designed to play between information slides on the main front of house screen just inside the foyer.
The other digital exhibits and curated wall displays are a mix of permanent and temporary twists on the same idea; presenting muesum content digitally, and acting as a catalogue for items that would otherwise be unavailable to the public. In addition, a front end provides access to a selection of digital games suitable for children of varying age ranges:
Pairs, featuring some illustrations of iconic exhibits
Furnish the William Salt House (match the furniture to the room), featuring custom 3D illustrations from blueprints supplied by the client
Potions, featuring a bagot goat mascot with some rather surprising Victorian cures for common ailments.
I had a lot of fun animating the goat character and his rather over the top reactions.
Credits:
Exhibition / 3D design: Imagemakers
Project management: Chris Parker
Developer: Rob Presland
Producer: Kat Brown
DoP / Camera: Will Carman
Assistant camera: Dylan Scott
Additional media design, illustration: Kate Mason
Character design: Lizzie Short
Pre-production / production
I took the video production for this project all the way from script to delivery. I had access to site drawings from the start. When it came to the shoot, having a detailed previz to work from was invaluable as all parties involved knew exactly what was expected from them. Shout out to the unsung hero of the previz, Mixamo Walking Character_005!
A sore throat is a typical medieval malady
The remedy has something to do with a birds nest and honey…
The remedy is Goat-approved!
The GOAT
Staffordshire’s Bagot goat mascot was great fun to animate - it’s not often you get to depict an anthropomorphised goat, let alone one as unhinged as this!
All of the animation was completed in After Effects, rigged using the Essential Graphics Panel, which made the rig really easy to document and share with the rest of the team
Some game screenshots